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BBC 3 TV SET DESIGN

THIS PROJECT ENCOMPASSED MANY DIFFERENT SKILLS FROM SCALE MODEL MAKING TO SKETCH-UP TO CONCEPT ART. IT REQUIRED A LOT OF TV-SHOW CONCEPT DESIGN PRIOR TO SET DESIGN; TO ALLOW FOR A COHESIVE THEMATIC OUTCOME, WHILST FITTING WITHIN THE BRIEF. I FOUND THIS PROJECT VERY FUN AND FREE. IT WAS NICE TO TRY AND FIND THE PROCESS THAT WORKED THE BEST FOR ME. MY FAVOURITE ELEMENT WAS THE CONCEPT ART AND WAS ALSO THE STRONGEST POINT OF MY VISUALISATION.

WEEKS 1 TO 4 - SEPTEMBER 26th TO OCTOBER 22nd -  2022

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1:20 SCALED MINI FIGURES

SCALE TESTING

A GROUP TASK AT THE BEGINING OF THE PROJECT - TAKING MEASURMENTS OF OURSELVES, HEAD TO TOE AND ELBOW TO ELBOW - CONVERTING THEM INTO SCALE 1:20, USING MOUNTBOARD AND A SCALE RULER, RECREATE A 'MINI ME'

MOOD BOARDS

THE GENERAL IDEA 

THE AIM IS THROUGH THESE IMAGE BOARDS TO PORTRAY MY INITIAL IDEAS AND INSPIRATION FOR THE CONCEPT DEVELOPMENT

INITIAL GENERIC CONCEPT DESIGN

CONCEPT ART

USING A3 MARKER PAPER - ALCOHOL BRUSH MARKERS - FINELINERS - I BEGAN TO CREATE A SET DESIGN USING THE COLOUR PALLET AIMING TO FIGURE OUT WHICH OF THE 3 IDEAS SHOULD BE CHOSEN 

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DEVELOPMENT

BECAUSE THE DESIGN USED NO SPECIFIC SHAPE INFLUENCE, IT WAS VERY VERSATILE. HOWEVER, ONCE COMPLETED, WITH THE COLOURS AND ITS DYNAMIC; IT LOOKED BEST SUITED TO AN ACTIVE/FUN ENVIRONMENT - SO I CHOSE TO TAKE FORWARD THE GAME CONCEPT

CHOOSING CERTAIN ELEMENTS - I BEGAN TO CUSTOMISE THE ORIGINAL DESIGN 

INITIAL MINI STORY BOARD

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THIS WAS AN INITIAL ATTEMPT TO ORGANISE INITIAL DESIGN ELEMENTS AND IDEAS FOR THE DESIGN

INITIAL SKETCH-UP

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NOT TO SCALE

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INITIAL MINI MODEL - CARD

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USING A CUTTING MAT AND SCALPEL - THE FIRST CARD SAMPLE WAS A TEST FOR SHAPE AND DESIGN - THE SECOND SAMPLE WAS TO THE STUDIOS SCALE OF 1:50 AND MADE WITH MOUNTBOARD, COLOURED CARD, FABRIC AND WEBBING 

INITIAL MINI MODEL DEVELOPMENT - MIXED MEDIA

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DEVELOPMENT MOOD BOARDS

SPECIFIC DEVELOPMENT FROM 'GAMES' TO 'CARD GAMES' - GIVES A DIRECT IDENTITY TO THE TYPE OF TV SHOW

HEARTS - DIAMONDS - CLUBS - SPADES

HANGING CEILING DECORATIONS - ATMOSPHERE & IDENTITY

NEON LIGHTS - SHINY VINYL FLOORING - DARK NAVY SHINY, SPARKLY VINYL -BLACK MIRRORED FLOORING 

BLUE MESH TO COVER VERTICAL VISIBLE SURFACES WITH SMALL RED FLEX - TEXTURED PURPLE BRICKS, SLIGHTY ALTERNATING COLOURS

THE GAME PLAY-THROUGH PLAN

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PRESENTERS

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THE GAME SHOW
LOGO AND BRANDING DEVELOPMENT 
INCLUDING MINI STORY BOARD PLANNING OF INTRO LOGO ON TV SCREEN

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INITIAL CARD BACKING AND LOGO MODEL
TO SCALE OF A NORMAL PLAYING CARD

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PHOTOSHOP FINAL LOGO CARD

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CONCEPT DEVELOPMENT

USING BRUSH FINE-LINERS
IDEA BRAIN STORMING

V

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FINAL CONCEPT DESIGN FOR

'THE GAME SHOW'

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KEY ELEMENTS AND TEXTURES

FLOOR PLAN

STUDIO 6

AN OLD TV STUDIO WITHIN CONFETTI COLLEGE

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SCALE 1:50

HOWEVER, AVERAGE SCALE USED FOR THE INDUSTRY IS 1:20

AVERAGE SCALED FLOOR PLAN

I CREATED A MAXAMISED FOOTPRINT USING THE GRID ON THE ORIGINAL STUDIO FLOOR PLAN, MAKING SURE TO LEAVE THE STANDARDISED 1.5m AROUND THE OUTER WALL AND CYCLORAMA - IF THE SET DESIGN FITS THIS BOUNDARY, THEN IT WILL MEET THE STUDIO'S REGULATIONS

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INITIAL SCALED FLOOR PLAN LAYOUT

USING THE 'AVERAGE' INTERIOR AREA (FROM BEFORE) AND CONCEPT DRAWING I DEVELOPED A 1:50 PLAN OF THE SPACE

FINAL SCALED SKETCH-UP DEVELOPMENT AND OUTCOME

8 HOURS

THERE WAS MIDWAY ALTERATIONS TO THE CHAIRS

WE DID GROUP PRESENTATIONS AND FEED BACK

+ FEED BACK: STRONG IDENTITY AND EASILY RECOGNISABLE WITH GOOD COLOURS

- FEED BACK: CHAIRS CAUSED A BUSIER ATMOSPHERE AND WOULD BENEFIT FROM BEING SIMPLIFIED TO HIGHLIGHT THE SHAPE OF THE DIAMOND AND HEART MORE 

AFTER THE DEVELOPMENT OF THE CHAIRS, I WAS VERY PLEASED WITH HOW IT LOOKED - ITS STYLE IS STILL STRONG

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FINAL SCALED SKETCH-UP 

PURPLE BRICKS = UP-LIT, WORN DOWN, TEXTURED PURPLE SURFACE - LOTS OF SHADOWS

GREEN AND PINK = MATT SLIGHTY SHINY SURFACE/VINYL

LIGHT BLUE = NAVY AND SILVER REFLECTIVE NETTING WITH SMALL RED FLEX

DARK GREY-NAVY = NAVY FLOORING WITH SHINY SILVER FLEX ALL OVER

SPACE GREY = BLACK MIRROR FLOORNG/VINYL

BLACK (RECTANGLES ON FRONT = SCREENS) = DULL BLACK FLAT SURFACE

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SCALED FINAL SKETCH-UP WITH DIMENSIONS

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MODEL MAKING

MATERIALS - PROCESS - OUTCOME

SCALE 1:50

NOT ALL OF THE MATERIALS ARE EXACTLY LIFELIKE 

-

THEY ARE THE CLOSEST REPRESENTATION THROUGH PAPER AND CARD

-BOUGHT FROM BONNINGTON SHOP-

THE MATERIALS

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FINAL SCALED TECHNICAL DRAWING 

USING THE ORIGINAL STUDIO 6 FLOOR PLAN AT 1:50

ON A2 LAYOUT PAPER

WITH 0.35, 0.5, 0.7 TECHNICAL PENCIL, SET SQUARES, DRAWING BOARD, SCALE RULER, FRENCH CURVES AND AN AUDIENCE TEMPLATE

I REALLY ENJOYED CREATING THIS

SCALED MODEL BASE

USING THE TECHNICAL DRAWING AND MEASUREMENTS

STUDIO 6 MAXIMUM AREA 

FOAM BOARD, SCALPEL, SCALED RULER, METAL RULER, PENCIL

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FINAL MAKING AND DESIGNING PROCESS

FINAL MODEL DESEIGN

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FINAL EVALUATION

OVER THE PAST 4 WEEKS, WE WERE ASKED TO CREATE A LATE NIGHT LIGHT ENTERTAINMENT SHOW FOR BBC3 TV.
STARTING OFF WITH THE PROCESS OF VISUAL RESEARCH THROUGH MOOD BOARDS, MAKING SURE I EXPLORED MAMY IDEA POSSABLILTIES, THEN AN INITIAL SET IDEA WAS CREATED. FROM THIS OUTCOME, I DEVISED THE THEME OF THE SHOW TO BE GAMES, GIVING A GOOD STARTING PLACE FOR DEVELOPMENT. THIS ENCOURAGED INITIAL MODELS, DEVELOPMENT MOOD BOARDS AND THE BEGINNING OF A SHOW IDEA PLAN. ONCE THE PLAY-OUT OF THE SHOW WAS DECIDED I COULD LOOK INTO WHO WOULD HOST AND WHY.

FOLOWING THIS, THE GAME LOGO/NAME WAS DESIGNED. THIS WAS MY LEAST FAVOURITE ELEMENT OF THE PROCESS, DESIGNING A POSTER AND KEY LOGO BRAND FOR THE SHOW. NOW THAT THE IDENTITY OF THE SHOW HAD BEEN DECIDED, THE FOCUS COULD TURN TO IDEA DEVELOPMENT; WHILST TRYING TO KEEP ALL OF THOSE KEY ELEMENTS. DESIGN DEVELOPMENT WAS A FUN PROCESS AND INVOLVED A LOT A CREATIVITY THROUGH TRIAL AND ERROR. ONCE A FINAL IDEA WAS SETTLED ON, I COULD LOOK AT THE DEEPER DETAILS: HOW PEOPLE WOULD ENTER AND EXIT, WHAT FABRICS AND TEXTURES WOULD BE USED AND WHY AND THE ORIENTATION OF CERTAIN ELEMENTS TO MAKE THE MOST OUT OF THE SPACE.

AFTER, I BEGAN TO MAKE THE FIRST TECHNICAL SCALED DRAWING AND FLOOR PLAN, MAKING IT MUCH EASIER TO DEVELOP INTO A RENDERED SKETCHUP DRAWING. AFTER MY MODEL MAKING MATERIALS WERE DECIDED, THE FINAL STAGES OF THE PROJECT OUTCOME COULD BEGIN - FINAL TECHNICAL DRAWING AND MODEL MAKING. OVER THE COURSE OF 8 HOURS, USING FOAMBOARD, CARD AND MODEL MAKING TEXTURES/FABRICS WITH UHU GLUE AND A SCALPEL, THE FINAL MODEL WAS CREATED. 

OVERALL, I FEEL THIS PROJECT DIDN'T HAVE ENOUGH TIME FOR FULL RESEARCH AND COMPLETION, BUT IT WAS A GOOD TASK TO GET RAPIDLY THINKING OUTSIDE OF THE BOX. TECHNICAL AND CONCEPT DRAWING (WITH DEVELOPMENT) WERE MY FAVOURITE ELEMENTS; ALONGSIDE THE MIXED MEDIA MODEL MAKING. THE LOGO DESIGN AND BUILDING A STRONG SHOW CONCEPT - ENOUGH FOR IT TO MAKE SENCE AND FLOW CORRECTLY - WERE THE ELEMENTS I FOUND THE LEAST FUN AND THE HARDEST.

NEXT TIME I WOULD LOVE TO WORK ON MY RANGE OF RESEARCH USED THROUGHOUT THE PROJECT AND TRY TO ENCORPORATE SOME BOOKS. FINALY, I BELIEVE THIS PROJECT WENT WELL AND IF I WERE TO CHANGE SOMETHING ABOUT THE PROCESS, I WOULD LIKE TO HAVE FOUND MORE ACCURATELY TEXTURED MATERIALS FOR THE FINAL OUTCOME MODEL DESIGN.

ALICE FLETCHER DESIGN FOR FILM AND TELLY

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